This project serves as a versatile tool for game developers and artists working with Unity's Standard Shader particularly within the context of Resonite's Physically-Based Shading (PBS) Metallic Materials. It streamlines the process of merging various textures from different materials. The tool also facilitates the creation of composite textures suitable for use with Resonite's Color Splat Materials.
Drag and drop an image here, or click to select an image: